Getting started Pintos project with MacOS + some tips

The Pintos project is a mini-implementation of an operating system. If you're finding it challenging to install a source file and simulate it on macOS, here is a guideline to help you with the process. Additionally, I'll offer some tips to ease the initiation into the project.

Pintos Project Overview

The Pintos project is a mini-implementation of operating system for exploring the core components of operating systems. It’s structured around four key pillars of OS design:

  1. Threads
  2. User Programs
  3. Virtual Memory
  4. File Systems

Getting Started with Pintos

To embark on the Pintos journey, two essential ingredients are necessary: a simulator (either QEMU or Bochs) and the Pintos source code. While the official Pintos documentation guides you through installing Bochs, it’s worth noting that this process may involve patching source files due to certain bugs. Pintos inherently meshes better with Linux environments due to library compatibility.

The most straightforward workaround for macOS users, in my experience, is leveraging a Docker container, made readily accessible by Peking University. Detailed guidance for this setup is available on this comprehensive setup guide. Once Docker is in place, you can proceed as per the Pintos documentation to navigate the rest of the project.

For an authoritative text on operating systems, I highly recommend “Operating Systems: Three Easy Pieces”. It offers a hands-on and educational approach, aligning perfectly with the practical aspects of the Pintos project. This contrasts with “Operating Systems: Principles and Practice”, which, while offering a broader theoretical perspective, is less focused on practical implementation. Initially drawn to it by its inclusion in Berkeley’s OS course, I found “Three Easy Pieces” to be more aligned with the hands-on nature of Pintos. For visual learners, there are also excellent lecture series available for free on Youtube.

Prerequisites and Learning C

A fundamental understanding of C programming, computer systems, and data structures is necessary to tackle Pintos. To learn C, in my opinion, the book by Kernighan and Ritchie remains unrivaled as a learning resource.

Always refer back to the documentation when in doubt, as Pintos may have its own unique implementations—such as utilizing semaphores for conditional variable—that differ from three easy pieces exposition (which in reverse introduces semaphores using locks and conditional variable).

Finally, this project requires a lot of patience; some aspects of the project are time-consuming by design, since it really requires us to internalize the data structure and low-level routines that it uses. This takes time. Furthermore, Pintos typically requires collaborative effort, and a lot of course instructors assign it with a group of four, so don’t get discouraged if you get stuck a lot of times!